CENG477Undergraduate
Introduction to Computer Graphics
Printed in the catalogue as INTRODUCTION TO COMPUTER GRAPHICS
Course content
Hardware and software components of graphics systems. Output and filled-data primitives. Fourier analysis, convolution, sampling, quantization, aliasing. 2D and 3D geometric transformations. Two-dimensional viewing. Three-dimensional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering.
Where it sits in a curriculum
Programs whose published curriculum lists this course, and the term it falls in. Your own curriculum is the one that counts.
- Computer EngineeringYear 4, Fall semester
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